1 (or just pause the game really fast after cast), and start searching for a float that increased, (unpause/pause) or just repeat the scan for float that increased. If speedhack works (or if you can pause the game) set speedhack to. In most games you can either make the timer instantly cap out, or always freeze the indicator to "available", either 0 or 1 depending on the game's implementation. I don't own Dark Souls, but in other games, I have found that spell casting typically has two elements: A float cool down timer (or last cast, count up timer) and a byte/4byte spell available for cast indicator.
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